Projects
- How I Learned Vulkan and wrote a small game engine with it
- Porting my engine from SFML to SDL
- LuaVela - the LuaJIT fork I’ve worked on
- How my little C++ meta-serialization library works and how I wrote it
Articles
- How to implement action sequences and cutscenes
- How to capture WebGL with RenderDoc
- Using Lua with C++
- Using CMake and managing dependencies
- Using Dear ImGui with SFML for creating game dev tools
- Using Dear ImGui with modern C++
- Making and storing references to game objects (entities) in C++ and Lua